Divinity original sin 2 xbox update2/28/2024 We printed them all out and put them on the wall. One of the rewards was to have a portrait done by our artists. My office in Dublin is covered in portraits of our Kickstarter backers. Much further than the money itself, it's such a motivating factor. Kickstarter is fantastic in ways many people don't realise. I wish! Did you have any features you had hoped would make it into the game that just didn't work out? Do you think we might see them in future titles? It's not as simple as 'allowing' it like there's an on switch. One thing though, this isn't really a matter of 'allowing Xbox users', it has to be built, programmed, submitted and functional. I'd like to see cross-play, I'd like to see other things too, but it's my own personal secret list. So I have this list of 'fights' I'm gearing up for, and it's getting really long. I'm a "let's do everything!" guy much to the dismay of my colleagues, but then I get attacked by programmers so I'm learning when and which fights are the ones to shoot for. Every time you add something it breaks something, and there are always priorities. Everything is technically possible, the difficulty is finding the time. Was it Todd Howard that recently said "you can do anything, you just can't do everything" - that's a really wise quote. Have you taken advantage of the Xbox One X somehow? Did that additional platform offer any challenges you didn't encounter when porting the first game? New arenas, characters, and secrets to come. My favourite change might be hot-seat PVP arena mode which is really being fleshed out compared to launch. Beast's story has been overhauled, particularly in the later games, which will be interesting for anyone who played through as Beast for sure. We're also using a new iteration of the physics engine, as well as some Nvidia technology, and the game is running much faster as a result. Everyone will enjoy the gamepad UI changes, party inventory system, and the new fully re-written journal which really concisely mile-stones your adventure. There's also a Story Mode which makes combat a little easier, and resurrections less taxing. If you're a newer, lighter RPG player you'll enjoy the new tutorial deck that teaches you the fundamentals more incrementally. For example existing players will enjoy the re-balancing of the armour system, additional combat encounters, massive changes to Act 3 of the game (new narrative moments, changing story arc) and many other changes. Depending on whether you've played before, or not, there are changes that pertain to many different people.
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